![]() Wall jumping is crucial to survival and Shine acquisition, and this time around Mario has the help of a little “stick” to him. My guess is you don’t need it due to having the jet pack. Fortunately many of the trademark moves made it over including the butt-stomp, U-turn jump, and triple jump, but disappointingly the long jump didn’t make a return. Obviously you’ve got FLUDD and Yoshi joining your control options, but now added is the new 360-Spin jump, and dive hop. So much so, I’d recommend playing through parts (or in my case 70 stars worth) of Mario 64 to get yourself in shape for some hardcore Mario action. With some additions, Super Mario Sunshine at its heart is a true sequel to Mario 64. Nintendo and Shigeru Miyamoto have once again raised the bar not only in platformers, but videogames themselves. Within moments my fears were put to rest. I was even skeptical that Super Mario Sunshine would give me the same feeling as a gamer as Mario 64 did. You see, Mario 64 is probably my favorite game of all time. Sure, we got a fun but extremely short holdover title with Luigi’s Mansion, but it wasn’t the same. For the first time ever, a Nintendo console was released without a Mario title. When I was at Spaceworld last year, I was praying and hoping Nintendo would miraculously have a Mario title secretly ready for the GameCube launch. ![]()
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